Quests
Every goal in Grind is a quest. Quests move through a simple lifecycle:Types
Difficulty
XP
XP is deterministic. The same inputs always produce the same output:Skill Trees
Skills are hierarchical. When you complete a quest, XP flows to every skill tagged on that quest. Each skill tracks its own XP; parent skills do not automatically inherit from children. You can build any tree structure that makes sense for your life. Common starting trees:- Body → Fitness → Strength / Cardio / Mobility
- Mind → Focus / Learning → Reading / Courses
- Work → Engineering / Writing
Streaks
Streaks are per-quest. A daily quest tracks consecutive days completed; a weekly quest tracks consecutive weeks.
Streak shields protect against a single missed day. They’re earned through consistent long streaks and consumed automatically before the streak breaks.
Proof
Proof is evidence of completion. The type of proof you submit determines a multiplier on your XP:
The Forge can automatically generate
multi-proof by combining git activity, process detection, and duration, giving you the maximum multiplier with no extra effort.
Companion Trust
The AI companion has five trust levels. Higher trust means more autonomy:
See Your AI Companion to configure trust level and set up a provider.
The Forge
The Forge is a background automation engine. It watches for signals and fires actions when rules match. Signal sources:- Git commits in watched repositories
- File changes in watched directories
- Running processes that match a pattern
- Webhooks from Telegram, Discord, WhatsApp, or Google Calendar
- Create or complete a quest
- Award XP directly
- Send a notification
- Run a script